Bryan Chavez
  • About
  • Long Form
  • Breakdown/Technical
  • 2d Art/Sculptures/Matte Painting
  • 3d Printing
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Thank you for visiting my site. My name is Bryan Chavez, and I’m a professional computer graphics artist with over 25 years of experience in film, television, and themed entertainment.  Throughout my career, I’ve worked as a CG Supervisor and Lead Artist on a wide range of projects for theme parks, museums, television series, feature films, and commercial clients.​ I’m a graduate of the Gnomon School of Visual Effects, where I received industry-driven training in cutting-edge production workflows.
My skill set spans traditional artistry, graphic design, sculpting, concept development, motion capture, character design, and animation. In 2013 and 2014, I was honored with two Telly Awards for my work on Deadliest Catch. From 2015 to 2025, I served as a CG Supervisor and Lead Artist at Mousetrappe, overseeing creative development from concept through completion.
I’ve had the privilege of creating large-scale media installations around the globe for world-renowned clients, including Disney, SeaWorld, the Kennedy Space Center, Universal Studios, and other leading institutions in entertainment, education, and innovation. These collaborations reflect my ability to deliver compelling, high-quality work that resonates with diverse audiences across international markets.
I offer a broad range of creative services, including immersive media, themed entertainment design, visual effects, motion graphics, projection mapping, branding, and both pre- and post-production support. I’m passionate, adaptable, and committed to staying ahead of technological advancements in this ever-evolving industry. I thrive in both collaborative environments and independent roles, and I approach feedback with professionalism and a growth mindset.
Creativity and innovation drive my work—and I’m always looking for new ways to push the boundaries of what's possible in visual storytelling.
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