Bryan Chavez
  • About
  • Media Work
  • Fabrication
  • Immersive Restaurants & Bars
  • Breakdown/Technical
  • 2d Art
  • Credits
I specialize in building production-ready pipelines and assets that balance efficiency with creative flexibility. With a strong foundation as both a technician and artist, I bring a rare blend of technical problem-solving and visual storytelling to every project.  From modeling and animation to simulation, rendering, and pipeline development—making me a versatile asset on any team.

The Santa Clause 3 Breakdown 02 from bryan chavez on Vimeo.

The Santa Clause 3 Breakdown from bryan chavez on Vimeo.

Graphic _Sample_Capsize_Breakdown.mov from bryan chavez on Vimeo.

AX709_LongPondLake_Sample.mov from bryan chavez on Vimeo.

BreakdownBlackGold001.mov from bryan chavez on Vimeo.

BreakdownAXMen001.mov from bryan chavez on Vimeo.

  • Led the 3D animation team at Furious FX for the defrosting sequences featured in the film
  • Match-moved key live-action elements and developed a custom pipeline for procedural ice cracking and shattering effects
  • Created textures and look development for frozen surfaces, integrating seamlessly with live-action plates
  • Co-animated the hero defrosting shot using a rigid body simulation system I designed specifically for the sequence
  • Enabled director Michael Lembeck to art-direct shatter timing by calling out specific moments, using my system for precise control over the effect
  • Capsize graphic for Deadliest Catch, delivering a dynamic visual sequence under an ultra-fast turnaround
  • Utilized high-resolution production photographs of the boat’s engine room to develop efficient matte paintings and camera projections
  • Built a simplified 3D environment using projected textures on geometry, eliminating the need for full shading and modeling as initially scoped by the show director
  • Integrated the matte-projected engine room into a larger digital scene that transitions seamlessly from below deck, through the propeller shaft, into the ocean, and up to the boat’s exterior
  • Delivered a cinematic and cost-effective solution that balanced visual storytelling with production speed and resource constraints
Picture
Satellite plate image used as reference to create a 3d environment.

  • Created a 3D environment based on satellite imagery to support a recurring mill location featured throughout the season
  • Procedurally built terrain in World Machine and Vue, manually crafting geography in the absence of DEM (digital elevation model) data
  • Integrated the generated landscape into a Maya scene and rendered with Mental Ray for realistic lighting and atmosphere
  • Collaborated with a 2D compositing artist to ensure seamless integration between the 3D environment and live-action plate
  • Delivered a visually consistent location asset that was revisited across multiple shots, maintaining continuity and production efficiency

12-7-2012 5-03-13 PM.mov from bryan chavez on Vimeo.

  • Developed a cost-effective character animation pipeline using markerless motion capture technology
  • Designed and operated a custom 6-camera motion capture rig recording at 60fps, enabling simultaneous capture of up to three characters
  • Captured and processed motion data using iPi Soft, exporting to BVH format for seamless integration with character rigs 
  • Delivered high-quality character animation on a modest budget, significantly expanding the studio’s capabilities without traditional mocap infrastructure​
  • Created a dynamic 3D graphic for Ax Men Season 4, combining environment simulation, FX, and animation
  • Built a custom terrain and atmosphere using Vue, providing a realistic backdrop for the action sequence
  • Simulated interactive water in RealFlow, with responsive splashes and wakes as the pontoon boat meets the shoreline
  • Utilized Maya Fur to generate dynamic grass that reacts in real time to vehicle tires, enhancing environmental realism
  • Created a high-resolution 3D model in 3DCoat, sculpted in voxels specifically for 3D printing and static rendered presentations
  • Optimized and exported the final asset as an STL file at precise print scale, ensuring physical accuracy and print readiness
  • The final printed model was used as a custom trophy for awards presentations, including one presented to Congressman Adam Schiff
  • Created both hard surface and organic models for the feature film Midnight Meat Train using Maya and ZBrush
  • Modeled the train environment with precision, leveraging reference images and on-set measurements to accurately replicate the physical set
  • Digitally sculpted cadavers as exact replicas of practical silicone corpses, ensuring seamless integration between CG and practical effects
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