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Thank you for visiting my site. My name is Bryan Chavez, and I’m a professional computer graphics artist with over 25 years of experience in film, television, and themed entertainment. Throughout my career, I’ve worked as a CG Supervisor and Lead Artist on a wide range of projects for theme parks, museums, television series, feature films, and commercial clients. I’m a graduate of the Gnomon School of Visual Effects, where I received industry-driven training in cutting-edge production workflows.
My skill set spans traditional artistry, graphic design, sculpting, concept development, motion capture, character design, and animation. In 2013 and 2014, I was honored with two Telly Awards for my work on Deadliest Catch. From 2015 to 2025, I served as a CG Supervisor and Lead Artist at Mousetrappe, overseeing creative development from concept through completion.
I’ve had the privilege of creating large-scale media installations around the globe for world-renowned clients, including Disney, SeaWorld, the Kennedy Space Center, Universal Studios, and other leading institutions in entertainment, education, and innovation. These collaborations reflect my ability to deliver compelling, high-quality work that resonates with diverse audiences across international markets.
I offer a broad range of creative services, including immersive media, themed entertainment design, visual effects, motion graphics, projection mapping, branding, and both pre- and post-production support. I’m passionate, adaptable, and committed to staying ahead of technological advancements in this ever-evolving industry. I thrive in both collaborative environments and independent roles, and I approach feedback with professionalism and a growth mindset.
Creativity and innovation drive my work—and I’m always looking for new ways to push the boundaries of what's possible in visual storytelling.
My skill set spans traditional artistry, graphic design, sculpting, concept development, motion capture, character design, and animation. In 2013 and 2014, I was honored with two Telly Awards for my work on Deadliest Catch. From 2015 to 2025, I served as a CG Supervisor and Lead Artist at Mousetrappe, overseeing creative development from concept through completion.
I’ve had the privilege of creating large-scale media installations around the globe for world-renowned clients, including Disney, SeaWorld, the Kennedy Space Center, Universal Studios, and other leading institutions in entertainment, education, and innovation. These collaborations reflect my ability to deliver compelling, high-quality work that resonates with diverse audiences across international markets.
I offer a broad range of creative services, including immersive media, themed entertainment design, visual effects, motion graphics, projection mapping, branding, and both pre- and post-production support. I’m passionate, adaptable, and committed to staying ahead of technological advancements in this ever-evolving industry. I thrive in both collaborative environments and independent roles, and I approach feedback with professionalism and a growth mindset.
Creativity and innovation drive my work—and I’m always looking for new ways to push the boundaries of what's possible in visual storytelling.